Okay, I had an idea...what if Black Tom Cassidy was arrested and tried in London? I jotted down some notes, changed things around when I saw someone posted awesome stats for Purifiers, and moved on from there.
We played half the adventure tonight. Summary: I need to read the rules again. I also need some work with pacing.
Also, I really like the game.
Okay, I'm going to bed now. The cat is acting odd.
Showing posts with label geek. Show all posts
Showing posts with label geek. Show all posts
Friday, March 30, 2012
Tuesday, March 27, 2012
Marvel Heroic RPG after-action report
I forgot, I never got to write up that after-action report for my Marvel Heroic RPG.
The characters were chosen some time earlier. Matt chose Cyclops, Chris chose Storm, and Alan chose Cannonball. So there we were, with Team "Team Leader."
To try out the system a little bit, we started with a Danger Room scenario: the team fighting ninja vampires on the rooftops of Neo-Tokyo. The players interacted in an interesting manner...seeing three team leaders interact was fun. XP were gained as a result of the small inter-party confrontations.
We started quickly picking up on how to manipulate the environment by dice rolls. I'd bought a big dry-erase board earlier that day, and jotted down valuable notes for everyone to see (what effects were in use, some stats for bad guys, that sort of thing). We found that keeping the board out there, and constantly writing out the effects we created for everyone to see helped.
We picked up with the mission: Cerebra picked up a new mutant coming into their powers somewhere in the midwest. The first part of the action started at a shopping mall, with a pit of darkforce growing in the floor. The group did a good job moving the civilians out of the area, disrupting the threat from the darkforce, and finding whomever was the cause. The run from the mall, with a young mutant in their arms, was troubles by a couple of black helicopters with anti-mutant folks at the guns. The choppers were defeated, and the new mutant was saved.
The players all picked up the narrative use of the dice quickly. There was only an occasional bit of prompting. If someone said they were attacking, I asked what effect they were looking for. This created a cool, action-filled set of scenes.
We had a transition scene, with the PC's meeting with the new mutant's parents. Storm went to give the "I understand you're going through a lot of changes," speech. Cannonball and Cyclops gave the, "We work at a really cool school...we even brought pamphlets," speech. It was a nice way to get the players to find their characters' voices.
No dice rolls in the transition scene. No one had taken any damage in the previous scene. It was cool, but in danger of going to far.
So, in come the Sentinels. And some Hellions. The fight was cool, with everyone pulling out the best opportunities to do cool stuff and create effects that stayed over the battlefield. Plot points were handed out, the Doom Pool was used to near exhaustion. Ultimately, the Sentinels were defeated, and the Hellions were sent running. The new young mutant agreed to go to Xavier's School, with the blessing from a very nervous, but appreciative, parents.
The dice rolling during combat was quick and loose. Thanks to Christine for having her laptop open, ready to confirm the rules we needed. The biggest wall we'd hit, I think, was how we were supposed to use our Plot Points, and how I was supposed to give them out.
The characters were chosen some time earlier. Matt chose Cyclops, Chris chose Storm, and Alan chose Cannonball. So there we were, with Team "Team Leader."
To try out the system a little bit, we started with a Danger Room scenario: the team fighting ninja vampires on the rooftops of Neo-Tokyo. The players interacted in an interesting manner...seeing three team leaders interact was fun. XP were gained as a result of the small inter-party confrontations.
We started quickly picking up on how to manipulate the environment by dice rolls. I'd bought a big dry-erase board earlier that day, and jotted down valuable notes for everyone to see (what effects were in use, some stats for bad guys, that sort of thing). We found that keeping the board out there, and constantly writing out the effects we created for everyone to see helped.
We picked up with the mission: Cerebra picked up a new mutant coming into their powers somewhere in the midwest. The first part of the action started at a shopping mall, with a pit of darkforce growing in the floor. The group did a good job moving the civilians out of the area, disrupting the threat from the darkforce, and finding whomever was the cause. The run from the mall, with a young mutant in their arms, was troubles by a couple of black helicopters with anti-mutant folks at the guns. The choppers were defeated, and the new mutant was saved.
The players all picked up the narrative use of the dice quickly. There was only an occasional bit of prompting. If someone said they were attacking, I asked what effect they were looking for. This created a cool, action-filled set of scenes.
We had a transition scene, with the PC's meeting with the new mutant's parents. Storm went to give the "I understand you're going through a lot of changes," speech. Cannonball and Cyclops gave the, "We work at a really cool school...we even brought pamphlets," speech. It was a nice way to get the players to find their characters' voices.
No dice rolls in the transition scene. No one had taken any damage in the previous scene. It was cool, but in danger of going to far.
So, in come the Sentinels. And some Hellions. The fight was cool, with everyone pulling out the best opportunities to do cool stuff and create effects that stayed over the battlefield. Plot points were handed out, the Doom Pool was used to near exhaustion. Ultimately, the Sentinels were defeated, and the Hellions were sent running. The new young mutant agreed to go to Xavier's School, with the blessing from a very nervous, but appreciative, parents.
The dice rolling during combat was quick and loose. Thanks to Christine for having her laptop open, ready to confirm the rules we needed. The biggest wall we'd hit, I think, was how we were supposed to use our Plot Points, and how I was supposed to give them out.
Sunday, July 31, 2011
Vacation notes
I just got back from camping in the NJ Pine Barrens for the weekend. Great fun. There were lots of moments where I felt like I was watching other people enjoying their vacation while I could do little more than sit in a chair watching the river. But I fished, I spent lots of time reading and writing. It was a good weekend.
My wife and I spent more time than I expected talking about Pennsic. We're working more and more to make labor-intensive camping-style vacations like Pennsic more fun, less chore-like. We've decided that when we make it beack to Pennsic, we're taking it easy, buying food when we get out there, cooking little, and enjoying more things together.
Which was what our weekend trip was like. I'm still nursing a ruptured Achilles tendon, so there wasn't much for me to do. But we had fun together. Neither my wife nor my kid are terribly interested in SCA activities, and I'm much more interested in having fun as a family than I am in experiencing more SCA stuff...we'd likely enjoy a relatively short Pennsic vacation in the future...a short week, where I'd fight and fence a little, shop a bit, and experience so much more together.
We all went out last week to be part of a western martial-arts class. The boy was bored, my wife ended up doing a little nature walk while I talked to the instructor and witnessed the class. It interesting when there's not a whole-geek household (or a household where we don't geek out about the same things...my wife loves the natural world and local history, I'm a gamer and history / literature buff, my kid has developed a strong appreciation for video-games, far beyond my interest). But we've learned to accommodation each other. This may not sound remarkable, but I know too many families that can't seem to do this. I'm glad we can.
We took a day trip to the Pennsylvania Renaissance Faire last year, and we all had a great day. My plan is to have another weekend-vacation out there, where we could all have fun at faire, then spend the rest of the weekend chilling out in a hotel. With a pool.
My wife and I spent more time than I expected talking about Pennsic. We're working more and more to make labor-intensive camping-style vacations like Pennsic more fun, less chore-like. We've decided that when we make it beack to Pennsic, we're taking it easy, buying food when we get out there, cooking little, and enjoying more things together.
Which was what our weekend trip was like. I'm still nursing a ruptured Achilles tendon, so there wasn't much for me to do. But we had fun together. Neither my wife nor my kid are terribly interested in SCA activities, and I'm much more interested in having fun as a family than I am in experiencing more SCA stuff...we'd likely enjoy a relatively short Pennsic vacation in the future...a short week, where I'd fight and fence a little, shop a bit, and experience so much more together.
We all went out last week to be part of a western martial-arts class. The boy was bored, my wife ended up doing a little nature walk while I talked to the instructor and witnessed the class. It interesting when there's not a whole-geek household (or a household where we don't geek out about the same things...my wife loves the natural world and local history, I'm a gamer and history / literature buff, my kid has developed a strong appreciation for video-games, far beyond my interest). But we've learned to accommodation each other. This may not sound remarkable, but I know too many families that can't seem to do this. I'm glad we can.
We took a day trip to the Pennsylvania Renaissance Faire last year, and we all had a great day. My plan is to have another weekend-vacation out there, where we could all have fun at faire, then spend the rest of the weekend chilling out in a hotel. With a pool.
Monday, June 13, 2011
At my age, I have to pace myself
Sometimes, I get really lucky.
A short time ago, I hit a nearby used bookstore. I found a bunch of treasures there, including an old Deities and Demigods (which ended up being the big find...more on that in another ost), as well as an old Avalon Hill war-game. Stuffed along the few gaming books and wargames, I found this little gem:

An old Tournaments Illuminated from 1983.
How awesome it that?!
The inside is full of typewritten pages and hand-done drawings. Articles range from, "What my Award of Arms Means to Me" to a history of kites. Its beautiful...a zine that represents the down-and-dirty, grass-roots feel of the earlier SCA. Its obviously a work of love and patience.
I love that do-it-yourself feeling that I get from this magazine. The cottage industries that are supported by the hobby certainly make any SCAdian's life easier...certainly, I wouldn't have half the gear or garb I have if I had to make it all myself and rely on my own craftiness. The feeling I get from seeing an old periodical like this, though, is more counter-culture, more small-community feeling.
At my first Kings and Queen's Rapier Tournament, there was talk about the Cording System's email group. This was the mid to late 90's; I was broke, and didn't own a computer yet. I asked how I'd keep in touch with the rest of the group if I didn't have access to email, and was told, "The 21st century is in a couple of years. Get with the times." The irony, of course, that the woman telling this to me was wearing an attempt at 16th century clothing and carrying a rapier. We all laughed. Now, I couldn't imagine an SCA without the web.
In 1983, how many days a week did you work on your hobby? How often did you communicate with other members? How important were your local buiness meetings or armoring nights or sewing gatherings? Today, I can be in constant contact with any number of members. If I want to, I could be on my local group's email list, the local region's email list, the local region's fencing email list, my kingdom award's email list, the kingdom fencing email list, etc. And I was...and more. And eventually burnt out.
It was hard for the SCA to feel special when I was being bombarded with news and info all day. It was hard to feel like I could devote any time t my other hobbies. Suddenly, if I wanted to paint, I felt like I should be making an effort to paint heraldry...that sort of thing. Of course, no one made me feel that way, but with the SCA always in my field of vision, it was hard to ignore any possible SCAdian use for anything I did. The SCA started feeling really...mundane.
Focus on any one really cool thing long enough and you're likely to tire of it. I know people in various fandoms who eventually burn out. I know die-hard convention goers, war-gamers, LARPers, board gamers...the list goes on...who get tired and need time away. Sometimes you need that time to make something feel special again.
I know people who felt that way about church, too, and other social activities. Hit the same nightclub week after week without stop, without breaking routine, and watch yourself loose the motivation to dance, to smile at the barmaid. We have enough free time on our hands that anything can eventually become boring...we grow apathetic, develop a sense of ennui that replaces our excitement and passion.
I'm a geek, and that isn't likely to change. I'm nearing 40, and I still play role-playing games, I play war-games, I'm a SCAdian, I might even LARP again if the opportunity presents itself. I've edited, playtested, and written for gaming products, and spent way too much time thinking about obscure rules from old, yellowing game products. I can't turn down a game of chess and I still read comic books. I love swordsmanship and find it difficult to pull myself away from old fencing manuals. And horror of horrors, my 10 year-old thinks its all cool. If I want to have the passion to get him interested in medieval costumes and gaming books and painting minis and chess, I have to learn to pace myself. I'm not getting any younger and, thankfully, it doesn't look like any of the things I love are going away anytime soon.
A short time ago, I hit a nearby used bookstore. I found a bunch of treasures there, including an old Deities and Demigods (which ended up being the big find...more on that in another ost), as well as an old Avalon Hill war-game. Stuffed along the few gaming books and wargames, I found this little gem:

An old Tournaments Illuminated from 1983.
How awesome it that?!
The inside is full of typewritten pages and hand-done drawings. Articles range from, "What my Award of Arms Means to Me" to a history of kites. Its beautiful...a zine that represents the down-and-dirty, grass-roots feel of the earlier SCA. Its obviously a work of love and patience.
I love that do-it-yourself feeling that I get from this magazine. The cottage industries that are supported by the hobby certainly make any SCAdian's life easier...certainly, I wouldn't have half the gear or garb I have if I had to make it all myself and rely on my own craftiness. The feeling I get from seeing an old periodical like this, though, is more counter-culture, more small-community feeling.
At my first Kings and Queen's Rapier Tournament, there was talk about the Cording System's email group. This was the mid to late 90's; I was broke, and didn't own a computer yet. I asked how I'd keep in touch with the rest of the group if I didn't have access to email, and was told, "The 21st century is in a couple of years. Get with the times." The irony, of course, that the woman telling this to me was wearing an attempt at 16th century clothing and carrying a rapier. We all laughed. Now, I couldn't imagine an SCA without the web.
In 1983, how many days a week did you work on your hobby? How often did you communicate with other members? How important were your local buiness meetings or armoring nights or sewing gatherings? Today, I can be in constant contact with any number of members. If I want to, I could be on my local group's email list, the local region's email list, the local region's fencing email list, my kingdom award's email list, the kingdom fencing email list, etc. And I was...and more. And eventually burnt out.
It was hard for the SCA to feel special when I was being bombarded with news and info all day. It was hard to feel like I could devote any time t my other hobbies. Suddenly, if I wanted to paint, I felt like I should be making an effort to paint heraldry...that sort of thing. Of course, no one made me feel that way, but with the SCA always in my field of vision, it was hard to ignore any possible SCAdian use for anything I did. The SCA started feeling really...mundane.
Focus on any one really cool thing long enough and you're likely to tire of it. I know people in various fandoms who eventually burn out. I know die-hard convention goers, war-gamers, LARPers, board gamers...the list goes on...who get tired and need time away. Sometimes you need that time to make something feel special again.
I know people who felt that way about church, too, and other social activities. Hit the same nightclub week after week without stop, without breaking routine, and watch yourself loose the motivation to dance, to smile at the barmaid. We have enough free time on our hands that anything can eventually become boring...we grow apathetic, develop a sense of ennui that replaces our excitement and passion.
I'm a geek, and that isn't likely to change. I'm nearing 40, and I still play role-playing games, I play war-games, I'm a SCAdian, I might even LARP again if the opportunity presents itself. I've edited, playtested, and written for gaming products, and spent way too much time thinking about obscure rules from old, yellowing game products. I can't turn down a game of chess and I still read comic books. I love swordsmanship and find it difficult to pull myself away from old fencing manuals. And horror of horrors, my 10 year-old thinks its all cool. If I want to have the passion to get him interested in medieval costumes and gaming books and painting minis and chess, I have to learn to pace myself. I'm not getting any younger and, thankfully, it doesn't look like any of the things I love are going away anytime soon.
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