Sunday, May 11, 2008

The Siege

Next Sunday is my last session of my current D&D campaign. We started about a year and a half ago (first level). Now, the group is 13th to 14th level. The PC's have tied up a lot of plot threads, and have done a solid job of potentially creating a new campaign (most of them took the Leadership feat, and have a batch of followers and cohorts). The next session is the big Final Fight with the Big Bad Guys. Everyone's psyched.

One session that stood out in my mind:

The Siege of That Room Over There: The PC's have trudged through a dungeon, defeating a dragon, a medusa, and a handful of traps. Suddenly, they encounter...

...a kobold.

If I remember its stats right, it had two hit-points.

And the PC's stopped in their tracks for half a second.

Then, the kobold ran. And the PC's ran after him. And then the fun began.

I don't remember who realized that kobolds never really travel alone. Well, there was a whole tribe of the little guys, all with spears, poison, burning pitch, traps, the Swarmfighting feat, and the desperate desire to save their little butts.

The siege was pretty damn awesome. The PC's barricaded themselves in one chamber. A long hallway led to the chamber housing the kobolds (who barricaded themselves within, as well). The PC's used disguise skills, spells, and other trickery to get a scout inside, and start disrupting the kobold guards. Then, the attack began.

I don't remember many of the details...I remember spears, one of the PC's damn near dying, and the entire thing ending with a kobold thrown down a pit with a warning tied around his neck.

Good times, good times.

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