I don't update this nearly enough.
I'm still on my Castles and Crusades kick; it really satisfies my need for a Dungeons and Dragons fix. The rules are a welcome relief from the traditional D20 set. The SIEGE Engine is elegant. roll a D20. If the action your character is performing is based on a primary attribute, your target is 12. If the action is based on a secondary attribute, the target is 18. Modify the die roll based on the difficulty of the action, and the level of the character. Bang. Done. Combat: roll higher than the other guy's armor class. There are a few maneuvers that can give bonuses or penalties, but nothing as detailed as combat feats. We take a lot of liberty describing what we want to have happen, and apply bonuses or penalties based on the circumstances. Yes, its what we did we we played 1st edition AD&D in high-school. The inclusion of character special abilities and the removal of feats and special abilities makes the game run faster, with just enough "crunch" to keep the dice rolling interesting.
The campaign is supposed to have a very Arthurian, old-world fantasy feel. Everyone created characters that fit the setting. We have a traditional 4-class model (fighter, cleric, thief, and magic-user). Its a necessity for the setting and the rules. Some people might think of that as a negative point of the setting, but I like having a party with a cleric that uses a mace.
There were goblins and magical knights and cursed swords and a dungeon...they cleared one level of the dungeon already, and are starting work on the second. Its moving very smoothly, and it looks like everyone is enjoying it so far.