Okay, everyone...don't panic. I've come to a decision.
Space Marines will be my first 40K army.
Okay, you can go back to sleep now.
Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts
Monday, September 15, 2008
Wednesday, April 16, 2008
Weekend gaming recap
I was in three different games this past weekend: a Dr. Who RPG using D20 Modern, a Warhammer Fantasy Battles game, and my Warhammer RPG. They were a little different from your average series of games. The two RPG sessions were fairly short (about three hours), and the fantasy battles game went fairly quickly (about an hour of play time, I think, after around an hour of set-up). Each one had alot packed into the time, though.
The Dr. Who game is on a Friday night, and I think we started playing around 8:30 and ended around 11:30. There was alot of story and investigation stuffed into the time. The players took the time to unravel the mystery in the story, as well as soak up the atmosphere. By the end of the story, the group was going through a fortress inspired by one of the original episodes of the series...The Daleks.
The Fantasy Battles game was a great introduction to the hobby. My three units of Bretonnian calvary (with a little help from a few units of archers) carried the day against an army of Lizardmen. There was maybe an hour's worth of playtime, but it was great fun, and inspired me to really built a bigger army. We talked a little about how to augment units with different models, which helped me re-imagine how to design different units of men-at-arms and archers.
The Warhammer RPG Sunday had to be shortened, since one of the players had to leave early. The PC's started their trek to the Imperial capital of Altdorf, following a pack of mercenaries. There was some strong character building (with one player changing his career due to interactions in the adventure). There was one encounter with a pack of undead soldiers, and the survivors moved on.
Each gaming session was considerably shorter than what I'm used to. Everyone put alot into each session, though.
The Dr. Who game is on a Friday night, and I think we started playing around 8:30 and ended around 11:30. There was alot of story and investigation stuffed into the time. The players took the time to unravel the mystery in the story, as well as soak up the atmosphere. By the end of the story, the group was going through a fortress inspired by one of the original episodes of the series...The Daleks.
The Fantasy Battles game was a great introduction to the hobby. My three units of Bretonnian calvary (with a little help from a few units of archers) carried the day against an army of Lizardmen. There was maybe an hour's worth of playtime, but it was great fun, and inspired me to really built a bigger army. We talked a little about how to augment units with different models, which helped me re-imagine how to design different units of men-at-arms and archers.
The Warhammer RPG Sunday had to be shortened, since one of the players had to leave early. The PC's started their trek to the Imperial capital of Altdorf, following a pack of mercenaries. There was some strong character building (with one player changing his career due to interactions in the adventure). There was one encounter with a pack of undead soldiers, and the survivors moved on.
Each gaming session was considerably shorter than what I'm used to. Everyone put alot into each session, though.
Wednesday, March 19, 2008
My first Warhammer session
We had our first Warhammer Fantasy Roleplaying Game session this past Sunday. It felt like it was a complete success! It was a new system for all of us. Only one player had a strong background in the Warhammer setting. One did some research beforehand, and jotted down a one-page character biography (something I didn't expect, but it gave her a good starting point).
I was most impressed that three of the four players opted to use the random generation method to choose careers. As such, we have an Apprentice Wizard, Fisherman, Pit Fighter, and Entertainer (that player chose her career). I discussed the setting, mood and rules. Within a couple of hours, we were ready for a short combat to try out the rules system.
An hour and six dead goblins later, we were ready to play. This was a surprise to me...I expected character creation and the trial combat to take the whole night.
I gave some background to the setting (see my previous post), and started the adventure. There was a riotous mob, accusations of witchcraft, dark magic, and a battle with a beastman.
I was actually left drained. The entire week before, I'd been eating, breathing and drinking Warhammer. I read the rulebook cover-to-cover, and received the Old World Armory and Sigmar's Heirs (the guide to the Empre) Saturday. I'm still coming down from the day. Its difficult to even prep for my D&D game this coming Sunday. This stuff just gets under your skin, you know?
I was most impressed that three of the four players opted to use the random generation method to choose careers. As such, we have an Apprentice Wizard, Fisherman, Pit Fighter, and Entertainer (that player chose her career). I discussed the setting, mood and rules. Within a couple of hours, we were ready for a short combat to try out the rules system.
An hour and six dead goblins later, we were ready to play. This was a surprise to me...I expected character creation and the trial combat to take the whole night.
I gave some background to the setting (see my previous post), and started the adventure. There was a riotous mob, accusations of witchcraft, dark magic, and a battle with a beastman.
I was actually left drained. The entire week before, I'd been eating, breathing and drinking Warhammer. I read the rulebook cover-to-cover, and received the Old World Armory and Sigmar's Heirs (the guide to the Empre) Saturday. I'm still coming down from the day. Its difficult to even prep for my D&D game this coming Sunday. This stuff just gets under your skin, you know?
Friday, March 14, 2008
Some basic notes for my Warhammer Fantasy Roleplay game
Rossenstadt: A rivertown.
A setting for Warhammer Fantasy Roleplay.
The Empire: the year 2522 of the Imperial Calender. The province of Middenland.
Rosenstadt is a town built on the bones of a series of two-centuries-old fortress.
In 2210, a small fortress was constructed on a tributary leading to the Stir river to protect a bridge and road against beastmen and bandits. For fifty years, militia-men and soldiers would be stationed at the fortress, and were successful at defending the path through the woods. In 2264, a tribe of beastmen banded together and assaulted the fortress, razing it to the ground.
In 2408, a small band of road-wardens built a way-station at the site of the old fortress. Some travelers through the area erected a market for traveling merchants at the way-station, and a mill at the river. Before long, a village grew. By the present day, the site has grown to a small town, supporting itself by selling tanned goods and livestock. Some guides have made a living by selling their services to passers-through.
In recent times, the town more militia and mercenaries have made Rossenstadt their base of operations. Though there have been very few sightings of beastmen in the immediate area, men-at-arms have found more and more work in the region. Most of them have said the same thing, in hushed tones in the local tavern: do the townspeople comprehend the threats surrounding them?
Rumors:
Three decades ago, a handful of inquisitors hunted down a necromancer in the surrounding woods. The remains were tossed in a pit and marked with a stone bearing the hammer of Sigmar. Folk say that no animal will go near the area.
The remains of the original soldiers from the first fortress were never found. Maybe the beastmen devoured them. Maybe they raised themselves after their deaths, seeking revenge.
Outlaws and bandits have taken to the woods, attacking anyone still making their way through the woods.
An enclave of elves is hidden in the woods.
A setting for Warhammer Fantasy Roleplay.
The Empire: the year 2522 of the Imperial Calender. The province of Middenland.
Rosenstadt is a town built on the bones of a series of two-centuries-old fortress.
In 2210, a small fortress was constructed on a tributary leading to the Stir river to protect a bridge and road against beastmen and bandits. For fifty years, militia-men and soldiers would be stationed at the fortress, and were successful at defending the path through the woods. In 2264, a tribe of beastmen banded together and assaulted the fortress, razing it to the ground.
In 2408, a small band of road-wardens built a way-station at the site of the old fortress. Some travelers through the area erected a market for traveling merchants at the way-station, and a mill at the river. Before long, a village grew. By the present day, the site has grown to a small town, supporting itself by selling tanned goods and livestock. Some guides have made a living by selling their services to passers-through.
In recent times, the town more militia and mercenaries have made Rossenstadt their base of operations. Though there have been very few sightings of beastmen in the immediate area, men-at-arms have found more and more work in the region. Most of them have said the same thing, in hushed tones in the local tavern: do the townspeople comprehend the threats surrounding them?
Rumors:
Three decades ago, a handful of inquisitors hunted down a necromancer in the surrounding woods. The remains were tossed in a pit and marked with a stone bearing the hammer of Sigmar. Folk say that no animal will go near the area.
The remains of the original soldiers from the first fortress were never found. Maybe the beastmen devoured them. Maybe they raised themselves after their deaths, seeking revenge.
Outlaws and bandits have taken to the woods, attacking anyone still making their way through the woods.
An enclave of elves is hidden in the woods.
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